I used this last night to build up a city for a short campaign and my players enjoyed it quite a bit (even with roll20 being a less than ideal interface!). I now have locations, story hooks, NPCs, and a much more flavorful world to work with. Thanks for a handy, charming addition to my GM bag of tricks!
Beak, Feather, & Bone
A downloadable game
Beak, Feather, & Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics.
Inspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey & Vincent Baker's Powered by the Apocalypse, Beak, Feather, & Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore & GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc).
While default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak/feather/bone labeling system can be used with any map, game genre, or populace.
This purchase includes a digital copy of the game booklet optimized for both screen and home-printing. 300 dpi map files are also provided in PDF, PNG, & JPG for print and online use.
To Play You'll Need
- a stack of note cards
- writing utensils
- coloring utensils
- an unlabeled map (provided)
- a standard deck of playing cards
- a 10-sided die (extremely optional)
In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
Physical Copy Pre-Order (US)
Buy at this option to reserve a physical copy of the game.
Beak, Feather, & Bone is being printed as a monochromatic, 30-page, 5.5x8.5", saddle-stiched booklet and pre-order shipping will begin following Kickstarter fulfillment in April 2020. Physical orders will also receive 3x unbound, high-quality 5.5x8.5" prints of Jonathan Yee's map to use in play without worrying about disassembling the zine or drawing all over their only copy.
This price-point includes US shipping. For international shipping, please order below.
Physical Copy Pre-Order (INT)
Same physical contents and timeline as above, but at a price-point that factors in international shipping. International physical orders placed at the lower tier will be refunded (with apologies).
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Beak, Feather, and Bone is a great and fun game in itself, but even better as a tool for creating the flow and factions of a home city for an RPG campaign. If the provided factions don’t quite match what you would want to use, you could very easily create your own list of factions and still use the process this product offers. Truly, a “must” for any world builder.